

It will be interesting to see if siding with one faction over another, for example, is enough to scare off some of The Outer Worlds companions, or if it will take the building of more specific actions over time to send them running, like in Fallout.Įither way, Starks promises fans a wide selection of fascinating NPCs. While this NPC reactivity doesn't appear in every Obsidian RPG, it certainly won't be new to Fallout fans. To further clarify, companions can and will ditch you for certain actions in The Outer Worlds. They'll ask you to help out on their quests and they'll speak out against you if they don't support what you're doing, we want their motivations and goals to always be at the center of their character. We want our companions to really emphasize that they have stakes that are important to them. Starks also elaborated on companions as a crucial element to Obsidian's immersive style of story development, saying: Starks' role in creating fully developed, engaging worlds entails writing a story-focused experience. The interview began by touching on the single-player specialty of Obsidian Entertainment, especially concerning RPGs and advanced storytelling. She's worked on MMOs and fantasy RPGs alike, including Pillars of Eternity II: Deadfire, Tyranny, Wildstar, and Fallen Earth. Starks' resume marks her as both an experienced narrative designer and game designer. Given Obsidian's reputation for crafting deeply engaging narratives, RPG Site dove into the specific design philosophies behind The Outer Worlds' writing while interviewing the game's Senior Narrative Designer, Megan Starks. Note: There aren't any descriptions of Raptidons or other aliens yet, so perhaps the only specific name we have refers to the creatures seen in the game trailer. Just as the name suggests, The Outer Worlds (plural, of course) will send you gallivanting through surrounding settlements and space stations. And as you would expect, exploring Halcyon leaves a lot of ground to cover. Your new companions come with unique abilities, individualized side missions, and fully-formed motivations and ideals.Īlien monsters, such as the lovely Raptidons mentioned above, add an extra challenge to the otherwise corporate-controlled colony in which you find yourself. Various characters across the Halcyon colony can join your crew. Your strategy won't end at flaw management. This facet takes Fallout's perks a step further, perhaps to purposely set the new title on its own playing field while exploring one of Tim Cain's core ideas (which we'll discuss further later on). It promises to add an extra layer of not only strategy but immediate consequence and reward. Keep getting attacked by Raptidons? Taking the Raptiphobia flaw gives you a debuff when confronting the vicious creatures, but rewards you with an additional character perk immediately.įor a game so quickly compared to Fallout and Fallout: New Vegas, this freshly conceived system sets The Outer Worlds apart from its Obsidian predecessors.

While playing The Outer Worlds, the game tracks your experience to find what you aren't particularly good at. Despite the name, flaws can be good and act as a direct gameplay mechanic.

The new Steam listing also delves into the game's "flaw" system, which exists for the sake of well-rounded character development. (We mentioned sci-fi, right?)Īmong minor gameplay and story details, The Outer Worlds' listing provides hints regarding features such as multiple endings, a natural consequence of such a choice-based open world.

Fun fact, Halcyon sits at the furthest edges of the galaxy. The player, a lost colonist formerly on their way to the colony of Halcyon, is pulled out of hibernation to jumpstart your journey. The Outer Worlds' Steam listing confirms all of this while also adding some storytelling context to the events of the trailer. What's more, the trailer's dialogue further emphasizes choice and player agency, right down to who you shoot in the face and who is spared that tragic indignity. We already know the bare basics from the original trailer shown at The Game Awards: The Outer Worlds is a single-player, first-person sci-fi RPG steeped in space politics, conspiracy, and power struggles. Steam Gets a New Listing - and Screenshots Over the past several days, gameplay details and extra screenshots have hit Steam under the game's official listing, RPG Site interviewed Megan Starks (Obsidian's senior narrative designer), and Timothy Cain made a bold but concise proclamation to quiet fan fears.
