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Ken decided to release the Macintosh version first because of the needs of the Macintosh community, plus the fact that Windows users already had a stick figure animation tool. This date, affectionately dubbed "Stykzmas", became the first time the public had ever heard about Stykz. So he decided that it was time to develop the first cross-platform stick figure animation program that would address the limitations of Pivot and also continue to be actively developed and influenced by feedback provided by its end users.ĭevelopment continued off and on through 2008 until December 25, 2008, when the first Macintosh Public Beta was released.
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IMPORT IMAGE AS FRAME TO STYKZ SOFTWARE
Ken had been creating software using Revolution for a long time and knew the benefits of its cross-platform development and deployment capabilities, along with built-in drawing and painting tools that could be scripted to allow the end user to implement them.
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Pivot was also no longer under active development (its last "release" being in 2005), so the fixes/additions that Pivot users were asking for were likely not coming any time in the near future. Near the middle of 2007, Ken Ray, a freelance software developer and consultant, began writing Stykz after discovering the limitations of Pivot, and the fact that there was no solution available for Macintosh users (forcing them to have to resort to using an emulator or virtualization program to run Pivot).
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